Grand Clash Metagame – Mollog’s Mob

We’re back with another look at the metagame from the recent July Warhammer World Grand Clash. This time, we’ll be taking a look into the dank and slimy world of another one of the strongest warbands (certainly one of the strongest fighters at least) – Mollog’s Mob.

See my previous article on Stormsire’s Cursebreakers for details on what I’m looking at here and the approach I’m taking (and my original article after the Grand Clash for a broader overview). TLDR, though: there’s not much data so don’t put too much faith in these stats.

This will be a bit of a quicker run through now that we’re further away from the event and the new banned and restricted list has shaken up the meta. The latter in particular kind of reduces the usefulness of this analysis (which was already questionable)…

General Stats

Mollog’s Mob made up 13.4% of the field, and constituted 13.5% of submitted decklists with 7 out of 11 players actually submitting theirs (in case Freya is being too subtle this is a big problem that needs to be addressed for the next Grand Clash – Mike). The troggoth warband also made up 5 of the top 16 players who returned for day 2.

4 of the decklists stuck to 20 cards in their power deck (57%), 2 brought a still-lean 22 (29%), and the final player we have a decklist for actually made the interesting decision of bringing 21 cards to fit in an extra Tome…

Most-Played Objectives

Objective choices were pretty similar across all 7 Mollog decklists, with 9 cards appearing in over half of decks. Pretty much universally, (heh) players chose universal cards rather than the warband’s own objectives – in fact only 4 out of the 84 objective cards between these decks were Mollog-specific.

The since-restricted Burst of Speed and Escalation were the most popular objectives, in 86% of decks each, and are typical of the most-frequently played objectives here – easy immediate objectives like Calculated Risk or Shortcut and payoff cards like Solid Gains and Master of War.

The big difference in objectives here comes with Acolyte of the Katophranes, with only 3 of the decks being the defensive tome variant. With this card now restricted alongside Burst of Speed, players who still want to run this archetype will have some tough cuts to make.

Most-Played Gambits

There’s still a lot of consistency in the power deck, but fewer unanimous (or almost unanimous) decisions. In the gambit half only 2 cards were run by more than 4 of the 7 players with Inspiration Strikes and Ready for Action appearing in 100% of decks.

Only 3 decks included Upper Hand (unrestricted at the time of the Grand Clash). Because of how good this card is for Mollog, this is probably because of how recently Power Unbound had come out as well as the confusion around whether it could be used on 0-0 ties (it can). Even the control lists could probably get some good use out of this card at the time, although it’s a much harder choice now.

Predatory Growls is the only warband card to appear on this list, with a second copy of Distraction being attractive enough that even some of the non-controlling decks ran it.

Most-Played Upgrades

Upgrades are a similar story, with 10 cards appearing in just over half the submitted decklists. All 7 included Foul Temper, and the Tomes of Offerings and Vitality also each appeared in 86% of lists (half of which weren’t even Acolyte decks).

Other than Great Fortitude, at 5 out of 7, the rest of the upgrades were run in 4 or fewer decks. – most of these are aggressive cards (other than Bag of Tricks) as the defensive lists needed to spend a bunch of slots on tomes to get their glory.

On that subject, just off the edge of this chart after Tome of Diseases are the Tomes of Glories, Healing, and Warfare also at 3 copies each, and 2 copies of Tome of Insight – the Acolyte Mollog decks tended to run 6-7 tomes each.

Overview

Anecdotally, there are two distinct Mollog decks – the aggressive one and the defensive or controlling one (often using Acolyte of the Katophranes for round 3 glory) – not that the latter can’t be an aggressive threat even with minimal card support…

The stats here seem to support that – there’s a lot of similarities in the objective deck because both decks want the easy immediate objectives to build up early glory, but less in the power deck with a split between more aggressive and more defensive cards.

Unlike with Stormsire’s Cursebreakers, there’s a pretty close to even split between control and aggro here, meaning its hard to know whether an opposing troggoth is going to come charging at you rather than sitting back and reading tomes.

The new banned and restricted list will probably change that in favor of the more aggressive build, but I guess we’ll have to wait for the next Grand Clash to see what effect it will actually have…

(I personally think players more inclined to defensive play should go the flex route and swap Acolyte for Superior Tactician, allowing them to take more useful accuracy and damage upgrades – Mike)

Next time we’ll be looking at the cards used by another of the most popular warbands at the July Warhammer World Grand Clash – the vengeful revenants of Ylthari’s Guardians. Until then, good luck and have fun!

At Steel City we would love to have your feedback. If you have something to say about a specific article then feel free to comment below, if you want to get in touch about the blog in general, or just prefer to communicate privately then you can get in touch by emailing us at team@steelcityshadespire.com

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