Adventures in Necromancy: Part 2

As promised, in my previous article, I have had some more games with my Sepulchral Guard. I have tweaked my deck slightly and am mostly happy with it for now. More testing may result in further modification, but a bigger change is likely to come from Nightvault. I managed to play three more games, bringing... Continue Reading →

The Objective Deck

No I couldn’t think of a more witty title, I really did try. Part 1 | Part 2 | Part 3 | Part 4 | Part 5 If you have been following the series so far you should know the difference between the different archetypes in Shadespire and have a good grounding in how the different factions play,... Continue Reading →

Harder, Better, Faster

In the margins of victory At its heart Shadespire is a competitive game; to achieve victory you must score more glory than your opponent. Most of your deck should be the made of core and passive objectives to enable you to do this. However, if you are looking for shadeglass then it is very possible... Continue Reading →

Unbroken Wall Part 2: Passive and Defensive Objectives

For part 2 of this series I'm going to be looking at the best objective cards for defensive lists. Objectives are pretty much the heart of any Warhammer Underworlds: Shadespire list as they basically determine what your deck is trying to do, so understanding how the deck scores glory is fundamental to playing it.

Sleep your way to victory

The importance of passive objectives Von Moltke once said, "No plan of operations extends with certainty beyond the first encounter with the enemy's main strength"; normally parsed in English as "No plan survives contact with the enemy." This is as true in the Mirrored City as it is elsewhere. Eventually your warband of psychotic Blood... Continue Reading →

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