While I was writing my article on choosing restricted cards last week I had a constant worry in the back of my head that Games Workshop would immediately release an updated list as soon as I'd finished it, meaning it would immediately be obsolete. I convinced myself I was worrying for nothing, though - surely... Continue Reading →
Edit 18/02/19: This article has been affected by today's update to the Banned and Restricted List - see my follow up article for more details. The introduction of the Banned and Restricted List back in November has brought a new dimension to deckbuilding in Warhammer Underworlds. Players now have to weigh up some of the... Continue Reading →
Preamble The biggest ever tournament in Warhammer Underworlds took place on January 26th with a total of 164 players fighting for the top spot. One hundred and sixty four players. There have been previous Grand Clashes that have run with barely twenty people. One of the issues that often comes up when talking in online... Continue Reading →
The first Warband Preview for the next pair of warbands has dropped and we have seen our first glimpse of the rules for Mollog and his squig collective. Mollog, the mountain, the myth, the legend. Seven wounds from the off means that this behemoth is not going to fall to a one hit K.O., and it... Continue Reading →
A popular staple of the Underworlds aggro scene, the Orruks have been struggling to carve out a niche in recent metas. I have a look at what the Orruks bring to the table, and go through a decklist to take advantage of these green go-getters!
Mike versus Tom!
An in-depth battle report with decklists, strategy, unforced errors and consistently poor jokes. If you're wanting some tactical analysis of a game of underworlds, here it is!
Preamble I was lucky enough to attend not one but two tournaments this weekend at the Forge in Manchester and at Boards and Swords in Derby. We really are blessed in the north with both the quality and quantity of events on offer, the Steel City itself has three separate stores that all run tournaments... Continue Reading →
Great Concussion got banned! Escalation got restricted! Sepulchral Guard players are happy! The world is on it's head!
How do you play with Zarbags' Gitz??? I'm not sure but I've tried to understand the madness contained within the gang of (not-so) gallant greenskins!
As promised, in my previous article, I have had some more games with my Sepulchral Guard. I have tweaked my deck slightly and am mostly happy with it for now. More testing may result in further modification, but a bigger change is likely to come from Nightvault. I managed to play three more games, bringing... Continue Reading →