As promised, in my previous article, I have had some more games with my Sepulchral Guard. I have tweaked my deck slightly and am mostly happy with it for now. More testing may result in further modification, but a bigger change is likely to come from Nightvault. I managed to play three more games, bringing... Continue Reading →
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 We've finally reached the (much delayed) last part of this series, and hopefully you now have a better idea about the kinds of cards that should go into defensive decks and how the archetype plays in general. Whether you want to... Continue Reading →
Deck list and Tactics for Garrek's Bloodreavers inside, along with a report on my latest tournament adventure with the Steel City Team.
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 In the second half of our look at the power deck we'll be looking at some of the best upgrades for defensive lists. Overall, upgrades are less important and less impactful than ploys. You can't use them until you've scored some... Continue Reading →
Since the release of the models, I have considered the Sepulchral Guard the nicest in Shadespire Warhammer Underworlds. I assumed that with seven fighters they would be powerful and, combined with their beautiful sculpts, that they would be very popular. Time has shown that I was wrong, raw numbers of fighters does not make for... Continue Reading →
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 So, if you've been reading along you'll know that this was originally going to be a 4 part series with part 3 covering the power deck as a whole. While I was writing this, however, I quickly realised that it was... Continue Reading →
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 This is the 2nd part in my series to help players get tournament ready. The 1st part covers some general advice that gives a good grounding in how to think about competitive Shadespire. For this article I am going to focus on the first... Continue Reading →
For part 2 of this series I'm going to be looking at the best objective cards for defensive lists. Objectives are pretty much the heart of any Warhammer Underworlds: Shadespire list as they basically determine what your deck is trying to do, so understanding how the deck scores glory is fundamental to playing it.
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 This is the first in a series of articles aimed at Shadespire players who have some games under their belts and know the rules but would like some more guidance before going to a tournament. I’m hoping the content in here is of... Continue Reading →